Sunday, June 9, 2013

It was supposed to be just a bug squshing day, but...

I started with the desire to squash some bugs and then worked on some prototye placeholder art for the zombies instead. So, here they are

It took about an hour for them. I am going to integrate them in the game now. I was tired of looking at red Z's all the time.

Here is the first implemention of the zombie tiles.

Now I need to update the Animation class to use more than one animation list of frames

And now there are 2 zombie types.

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