Having spent dozens of hours programming in Codea I 'm getting the handle on how versatile tables in LUA are.
They are fast flexible and best of all can be created on the fly. I have to create a timer class to assist with animating texture mapped quads. The animation system is in and based on the animate class and I need to merge it with an timer class found here: http://twolivesleft.com/Codea/Talk/discussion/2585/timer.
animationName=Animation(id,{vec2(x,y),id,{vec2(x,y)...,duration})
I will need to register the newly created animation with the animHolder {} -- list
after the animation is created then send the animation name to AnimHolder
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