Sunday, April 14, 2013

And More TIles

This is just going to be a quick dump of what I have programmed today.

Ok, here we go.
The data structure of the tiles is solid
There are 2 drawing layers. The map and the object on the map
The tile is a dynamic size and can be changed in realtime, and can be scrolled by tile size.
     the player can be moved by fragging your finger over any open tile (taken from the map  
     Grid.tileType variable

Tomorrow I want to be able to import the map from the tiled editor and move the character around the screen.

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